Maybe I am just too old-fashioned- over the hill- seen better days- living in the past-a relic? OR my entomology is out of whack as to the word "processing" and don't understand the current jargon.
Problem is, I spent more years working with a film that I will live long enough to match in volume in digital imaging but I'm stuck with it because that's what my current clients demand.
So, whenh I world with film, PROCESSING was part and parcel of photography. If you did not "process" the film, you could not get paid for a latent image- you had to develop the film, come up with transparencies and/or negatives and make prints from the negatives. SIMPLE ENOUGH! "Processing" did not mean creating artificial or unrealistic images, only creating special effects, or worse, creating poorly crafted negatives that require hours of remedial work in the darkroom. In fact, the very first thing I learned from my first mentor/employee/boos is "we don't shoot sloppy and re-shoot every picturing the darkroom". It not efficient, economical, it delays production, and it reduces quality no matter how much manipulation you do.
True enough, as any master printmaker will tell you, a bit of dodging or burning in is not to produce artificial results, if anything it is used to restore missing detail that may have exceeded the range of the film (or sensor) or to correct a problem that may have been caused by uncontrollable or difficult lighting situations.
My initial training was kida strict. The boos removed those "remedy pages out of the Phot-Lab-Index which listed intensifies, reducers, beaches and a bunch of techniques to fix lousy or badly processed negatives- stains, pinholes, reticulation, agitation maks, etc "WE DON"T DO THAT HERE was the edict! We didn't need to stock every contrast grade of paper. Printing was easy- perhas a tweak here or there a crop or once one in a while and production ran smoothly. The slogan was "put it on the negative"! In transparency work, there was no negative so
it had to be spot-on!
Enter digital imaging! It really escapes me how so man photo gear tends to drill down so deeply into computer science and photograph software, that is unless they are actually computer scientists, software developers, or do nothing but edit difficult files.
The ongoing argument of SOOTC is ridiculous. You create the best file you can in the camera as to exposure, range control, use of light and composition- whatever. You then assess the image on the computer- tweak what is necessary and make you the final image. If you messed up at the camera- nobody's perfect, you fix it! There are more remedial controls, even in the most simple editing software, that you ever had in a darkroom. If you want to create something different- abstract, high contrast, special effect- have at it- ignore the purists who go around bragging that everything they shoot is SOOTC. or worse- insist that everyone else should do that or they are not good photographers! Many of these fols rever Ansel Adams and the Zone System which is the height of post-processing manipulation. So much so, the "process" is considered before the shutter is released. Sometimes I am out on an assignment and there are insane shooting conditions, you better believe I am thinking about how the heck I'm gonna manipulate this mess in post. I can't pack up and go home and tell the client I missed the deadline because I couldn't shoot STOOTC! They don't even know what that means!
Jpeg vs. Raw? More macho chest-beating! I shoot both. Jpegs are fine and Just in case and I mess up and have to "process" my head off, I have the RAW file! Beg deal- a few extra memory cards in the bag- so what?
There is, however, such a thing as over-processing. This means t me thathte the photographer did a lousy job of editing and whatever he or she did call attention to itself and over poser the message or statement of the image. As for over or under saturation vividness of colours, exaggerated skyscapes, etc. Well- back in the film days, each photographer chose the own favourite films as to colour biases, contrast, saturation, subtleties, grain, acutance, gradations, and more. Look at it this way- what if you walked into every museum and art gallery and all the works of art had a universal sameness. Pretty dull- eh!
I once knew a commercial photograher who had a "thing" about only making ONE shot for each required colr transparency- he HAD to hit it spot on- no Polaroid test, God forbid BRACKETING!-"What a waste of the film" he pontificated! Most of the time, strangely enough, he hit it! Problem was, ever now and again, the film was damaged at the la and there was no backup, or the printer preferred more saturated transparency. In the bracketing, slightly overexposed transparency that is slightly underdeveloped can lower the contrast of problematic lighting or art reproduction and a slightly underexposed and pushed film yields better cleaner whites in a high key subject. Much of this can also translate into digital methodologies. The film was the cheapest commodity compared to a flubbed job. The time and effort you take in creating a good clean file pays off but not at the expense of missing spontaneous shots, becoming so preoccupied with SOOTC that the work becomes stagnant.