TriX wrote:
I can’t find consistent data or benchmarks to support the idea that MacOS will run a given application on similar HW such as PS or Lightroom any faster than a Windows machine. In fact, what I did consistently find is that $ for $, the PC wins every time. One recent test matched a 4k$ IMac against a 4k$ custom build PC, and the PC won for a given task every time. For many users though, the question is how much performance can they buy for their budget, and if for example, you have 2K$ to spend, there’s no comparison - the PC wins that one easily.
I’m pretty sure we won’t agree on this, so let me post something useful while researching this - a guide from Adobe on tuning your system (whether a Mac or PC) for max PS performance:
https://helpx.adobe.com/photoshop/kb/optimize-photoshop-cc-performance.htmlI can’t find consistent data or benchmarks to supp... (
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The kind of speed that guy's talking about is not raw computer speed. It's about the human activity in interacting with the machine. Some tasks are simply easier to do with the Mac, and that makes it the choice for those tasks. The same is true for other tasks... They are easier done with Windows.
The two platforms are inherently different, but with many similarities. I'd much rather use a Windows box for FileMaker Pro database work, Excel, and Outlook, where those tools integrate better in a business environment with larger systems and various software utilities. If you're in the Microsoft environment, you simply need Windows. Even IBM, where about a third of its computers are Macs, they run Windows on many of those Macs, right along side the MacOS.
I'd rather use a Mac for creating manuals in Word, or editing sound in Garage Band or Audacity, and editing video in Final Cut Pro X. That's partly for all the built-in aids for screen captures, partly for the integration of other Apple apps with my main heavy lifters, and partly because Final Cut Pro X and Apple hardware are engineered and optimized to work in tandem. On newer Macs, the T2 chip handles a lot of FCPX processing that would be slower on other hardware.
As Adobe and others figure out how to use the Metal Graphics better, Mac speeds on their CC software will improve. In the past year, Premiere Pro has improved dramatically on the Mac platform. Previously, Premiere Pro was a lazy dog on the Mac. Be that as it may, Final Cut Pro X has a *workflow* that is much more efficient than most PC editors. Again, that is because it is designed to appeal to human factors. I find FCPX to be one of the most intuitive interfaces of any timeline editor I've ever seen. It's hard to quantify, other than to say it's like the differences between PageMaker and QuarkXPress back in the 1990s. If you knew nothing about graphic arts when you started, Quark made more sense. If you had a history of working with analog graphic arts tools, you wanted PageMaker, and Adobe pissed you off when they dropped PageMaker and introduced InDesign, a Quark wannabe.
From 1986 to 2008, I had a Mac and a PC on my desk. My compromise since 2008 is to run everything on a Mac, using Parallels Desktop to run a virtual copy of Windows and Windows apps in a separate partition. That allows the best of both worlds on one computer, and keeps me in the right environment for the ways I need to work. In my heavy training content development years of the late 2000s, I was using Mac utilities to do things with WinXP I simply couldn't do in Windows alone. I was able to develop FileMaker Pro databases on the Mac, then test them and tweak them on Windows, and integrate them with Windows utilities that wouldn't run on the Mac. The workflow advantages outweighed any speed reductions I encountered due to slower hardware and strained resources.