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Total control over pose
Aug 6, 2023 18:34:05   #
jlg1000 Loc: Uruguay / South America
 
Some days ago I was asked about the problem by which the feet of the characters.

Not only did I solve that, but as a side effect, I now can control the pose of my models as I wish









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Aug 7, 2023 12:45:39   #
Curmudgeon Loc: SE Arizona
 
You solved it but didn't correct it. Check the toes on No. 2. I don't understand why AI has so much trouble with feet/toes. Used to have trouble with fingers too but seems to have mostly solved that.

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Aug 8, 2023 16:02:23   #
jlg1000 Loc: Uruguay / South America
 
Curmudgeon wrote:
You solved it but didn't correct it. Check the toes on No. 2. I don't understand why AI has so much trouble with feet/toes. Used to have trouble with fingers too but seems to have mostly solved that.


Well yeah... I'm still struggling with the feet.

Currently I can
a) make it better, but not perfect
b) make her wear shoes

I implemented a couple of networks for:
1) The pose, which is 100% consistent by now
2) The face, which is 90% consistent (I've got 10% of rejects)

I'm investigating on how to implement a network for feet & hands (a common problem)... maybe a detector code which sends to a lora...







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Aug 8, 2023 16:51:51   #
Curmudgeon Loc: SE Arizona
 
jlg1000 wrote:
Well yeah... I'm still struggling with the feet.

Currently I can
a) make it better, but not perfect
b) make her wear shoes

I implemented a couple of networks for:
1) The pose, which is 100% consistent by now
2) The face, which is 90% consistent (I've got 10% of rejects)

I'm investigating on how to implement a network for feet & hands (a common problem)... maybe a detector code which sends to a lora...


I don't think the toe issue is you, I think it has something to do with the generator engine. When I first started with AI fingers were the problem but they seem to finally overcome that issue.

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