"... It’s not great" Jay, it's actually fabulous for starting out with off camera studio lighting...
Good Job!
Ok, here are thoughts to consider (and not meant to detract from your lovely rendering of Angie)
1. Your camera back focused on Angie, the tip of the nose is more in focus than her eyes.
It's typically all about the eyes (eye closest to the lens). Get those eyelashes razor sharp. Best to do this by zooming in while on set and either stop down or better yet calibrate your lenses before using them in a commercial scenario.
2. Using a Large Softbox? Then have the talent right up against it (just out of frame)
This will allow the light to rap around him/her and soften the transition edge.
3. While Angie had well groomed brows (brushed to perfection) she didn't have the benefit of an accomplished makeup artist, no foundation and worse yet, no matte powder to tame that "hot" nose tip and same on the apple of her right cheek. Suggest to your camera club to enlist the service of both a makeup artist and a hair stylist for future shoots, k? (They can easily be found on WeddingWire's web site and will work often for "trade")
https://www.weddingwire.com/c/in-indiana/wedding-beauty-health/16-sca.html4. Love the moss green knit pullover which is a perfect compliment to her lovely skin tone...
5. It appears Angie is sporting a neutral pale rose color lip decor (excellent choice) however she didn't bother to line those lovely lips first... Again, a skilled makeup artist can (and often does) make a huge difference on the deliverables.
6. Finally in post please select Angie's pearly whites and de-saturate those teeth just a tad (don't overdo this). Just enough to kill some of the yellow hue and chroma... btw, this can also be done with the sclera (white of the eye) However in this capture the eyes are too far out of focus to allow this. Be careful not to overdo whiting of teeth and/or sclera... which is the hallmark of an amateur... i.e. Less is more here, k?
Thanks again for sharing Jay
Looking forward to your next Studio renderings :)
Cheers! Thomas