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What cameras do single frame shots for animation?
Nov 11, 2012 22:47:51   #
n3eg Loc: West coast USA
 
The title says it all - what cameras will let you do in-camera animation? I've been an animation fan since 1972 with a Kodak Super 8 cam that was not designed for animation but worked then with a 12-year-old's quick shutter release finger. Sadly, this feature has been hard if not impossible to find in digital bridge cameras on down, at least for me.

And thanks for this section of the forum...I was just thinking about this subject today.

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Nov 11, 2012 23:00:34   #
Scoutman Loc: Orlando, FL
 
n3eg wrote:
The title says it all - what cameras will let you do in-camera animation? I've been an animation fan since 1972 with a Kodak Super 8 cam that was not designed for animation but worked then with a 12-year-old's quick shutter release finger. Sadly, this feature has been hard if not impossible to find in digital bridge cameras on down, at least for me.

And thanks for this section of the forum...I was just thinking about this subject today.


Wow! You are the very first poster. I hope this will attract similar folks with an interest. I cannot answer your question, but hope someone else can. Meanwhile, I will check my cameras and look elsewhere as well for animation capabilities.

Thanks!

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Nov 12, 2012 14:36:07   #
gessman Loc: Colorado
 
n3eg wrote:
The title says it all - what cameras will let you do in-camera animation? I've been an animation fan since 1972 with a Kodak Super 8 cam that was not designed for animation but worked then with a 12-year-old's quick shutter release finger. Sadly, this feature has been hard if not impossible to find in digital bridge cameras on down, at least for me.

And thanks for this section of the forum...I was just thinking about this subject today.


I suspect you could achieve what you want with software just by shooting individual images at around 2 megapixels per shot and compiling them in a video editor, establishing the frame rate that you need to achieve the look you want. But then I suspect you probably already know about that and prefer the 'in-camera' option which may have been phased out simply because it is more simply done in a computer. I've seen a couple of documentaries and if I recall, even Disney has moved on from their 1972 procedure. 2 megapixels per shot would give you the equivalent of a 1080p video. That would seem to allow you to used any camera as opposed to only a certain few models. I'm also sure you'll let me know if I'm missing something here.

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Oct 11, 2013 00:25:12   #
snypro Loc: Raleigh, North Carolina
 
gessman wrote:
I suspect you could achieve what you want with software just by shooting individual images at around 2 megapixels per shot and compiling them in a video editor, establishing the frame rate that you need to achieve the look you want. But then I suspect you probably already know about that and prefer the 'in-camera' option which may have been phased out simply because it is more simply done in a computer. I've seen a couple of documentaries and if I recall, even Disney has moved on from their 1972 procedure. 2 megapixels per shot would give you the equivalent of a 1080p video. That would seem to allow you to used any camera as opposed to only a certain few models. I'm also sure you'll let me know if I'm missing something here.
I suspect you could achieve what you want with sof... (show quote)


All animation these days is done with computers. No one uses cameras anymore as that requires shooting artwork. In the past with film each frame was hand drawn on cells and held in place with pegs on a board to keep them in register and then filmed a frame at a time. Now computers can do it with tons less work and compile the frames automatically. I guess if you wanted to do some with real artwork you could use your dslr just like shooting time lapse or stop motion a frame at a time. Just remember to do it horizontally. You would be surprised at how many people send iPhone videos to you tube that they shot vertically.

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Nov 6, 2013 15:49:42   #
AIR BOSS 1 Loc: western new york
 
Well its been a year since your post. Have you done any animations. Im not sure what you want to make. You will need 30 photos for a finished second of video and any video editor will work. This is called stop motion and claymation. Each photo or frame is a little different than last. A tripod or a copy stand is a must. Light on each side. Clamp on desk light will work. An
Look into green screen one put in your own background. If you really want to get into animation look at daz 3d. Your thoughts please.
Air boss 1

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Nov 8, 2013 11:01:11   #
JR1 Loc: Tavistock, Devon, UK
 
Don't all dslrs offer single time lapse via a remote

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Nov 8, 2013 20:00:34   #
AIR BOSS 1 Loc: western new york
 
JR1 wrote:
Don't all dslrs offer single time lapse via a remote


Yes and the price is $14.00 and up on ebay. My D200 has one built in, up to 999 shots, but can't get it to work right and won't work for star trails anyway. Camera has to be in the continuous mode and each shot has to be 30 sec. long, no longer.
air boss 1

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Nov 9, 2013 10:17:35   #
bsprague Loc: Lacey, WA, USA
 
There is a company called Brinno that makes a camera and software system that does single frame animation. Search "Brinno" at B&H.

The cameras have a time lapse mode and a "stop motion" mode where you push the button for each shot. My niece has a couple of them for kids in her library to make animated lego character movies.

My granddaughter came up with a method where she shot a .jpg series with an old Canon P&S. She planned on the movie playing at 5 frames per second. I think she set the "Still Image Default Duration" to 12 for a 60 fps project. Then she loaded a couple hundred photos in a batch to the timeline. It appeared to work fine.

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