Heather Iles wrote:
You did a good job Ron, but please tell me how do you see such fine detail? Do you enlarge it 200% and inspect it? It is for this reason that I do not enter DPI's in the club competitions as my pp work is not up to standard. Perhaps you could elaborate as it might help me and others.
H
There is no simple answer here...
First I used the initial correction offered to improve on it.
I look at an image first then decide what to do. In this case there were two main issues: the wall and the road.
Neither gave enough sampling to use regular tools such as healing or content aware so...
The road? As I mentioned, I cheated I used another image that a road with a similar texture. I made a selection from that image into this one. Of course, it did not fit. The key was to transform it while using the move tool (Ctrl, Alt and Shift key options came to the rescue). Then I did an average color of the original road which was deep olive. I created a fill layer above the road layer, made a quick mask using the new road to control it then used opacity to let the texture come out while keeping the olive tint.
There are still several issues... My road is flat, the existing one, according to the wall on the right, is not as regular. I also did not lose time on selection edges to make it melt hence the warning arrows to illustrate the flaw there.
The wall came with it own problems... Not only the sampling it poor but there are two areas to work with, not just one.
The first one is the rounded stones on top of the wall. I did not find any sampling elsewhere. I had to use what was there. Basically drew a line on a separate layer from the left side to where I think the wall should meet the tower. I drew it too low, warping the perspective - another flaw. I used a short selection from the left top to the van, made a copy on a layer and moved/transformed in place. Then I made yet another selection using the now longer top and used the same process to reach the wall.
The wall then was an issue the sampling was just too short, nothing to play with. I looked at the other wall made a single selection out of it and using a layer, move and warp placing it over what I guessed the wall where the wall would be. Trying to match the tint did not work all that well. Opacity came to rescue somehow but not enough as if it was too faint the repetitions would show too much (they do in the white areas)
This result is far from being perfect and is in need or severe editing to remove the flaws I left behind. For example this morning I realized I did not apply sharpening on the wall.
One tool I use frequently and did not mention... The fade edit tool. (Shift-control-F) this allows to control the opacity (fade) of the previous edit as if the edit was on an independent layer. You can use this tool only on the most recent edit.