First State Bank of Aguilar, Colorado
(aka Gianella Building; Aguilar State Bank)
Founded in 1910, completed in 1912.
Named after Luigi Gianella, the owner and bank director. The building housed the only bank in the history of Aguilar and it stands as only one of two remaining multi-story buildings on Aguilarâs Main Street. The Aguilar State Bank operated from 1912 to 1927 and was robbed twice in its history. During Prohibition, a large liquor vat made of concrete was built in the basement, where it remains today in silent testimony to free flowing bootlegged whiskey. As coal mining declined, so did the population and bustle of Aguilar. In 1927, the bank went bankrupt and was closed. In later years the building officed a doctor, dentist, and telephone company.
Super-interesting shot and pp. The darkness with the one light source adds a lot to the bleak mood. The architecture is beautiful and the contrast of that against the boarded up windows (with name spray painted) provide a lot of impact.
Is there an opportunity to stand a little further to the right to catch a tiny more of the right hand side?
Was it raining/snowing? I see lots of little dots in the clouds.
Linda From Maine wrote:
Super-interesting shot and pp. The darkness with the one light source adds a lot to the bleak mood. The architecture is beautiful and the contrast of that against the boarded up windows (with name spray painted) provide a lot of impact.
Is there an opportunity to stand a little further to the right to catch a tiny more of the right hand side?
Was it raining/snowing? I see lots of little dots in the clouds.
It seems that I'm constantly searching and trying new and different techniques in post processing. This was shot at 6:30 in the morning on a real heavy overcast day. I've recently switched over to the creative cloud and discovering what is available in Photoshop. I've been using layers and masking for quite awhile, and have played with luminosity masks as well. This particular image is an attempt at using 3DLUT. My understanding is that 3DKUT's are used to map one color space to another. This particular instance is using the NightFromDay.CUBE. 3DLUT (aka Color Lookup image adjustment) is found in the Adjustments panel. Click on its icon to select it (far right, middle row - it looks like a grid).
The little dots are generated from using the noise filter, again an experiment.
I should have worked the scene more than I did. I was immediately drawn to the light and the other elements you mentioned. There was quite a bit of junk on the right side, so I moved to illuminate as much of that as could, then cloned out the rest.
Thanks for the comment!
Very good, interesting shot, Crichmond!
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